Super Mario 64

Super Mario 64 is a game in the Super Mario series and was released in 1996 for the Nintendo 64 The game has been one of the most popular speedgames on speedrun.com for years, and still is as of 2022.

Speedrunning Rules
There are currently 5 full-game categories (excluding category extensions).

Authenticity:
Only officially released versions of the game are allowed for console runs.

Video Requirements:

 * Entire run in one segment
 * Must include audible game audio
 * The video link MUST embed on the run page (e.g. no URL shorteners, or sketchy file sharing sites)
 * Twitch VODs must be highlighted

Auto-rejection:
We use a bot to auto-reject runs which do not fill out the submission forms correctly. To avoid auto rejection be sure to do the following:


 * Do not change the "verified" option (leave it as "Yes", this is for our use only)
 * Do not include milliseconds, these are only for top level runs, the milliseconds on your livesplit timer are irrelevant and inaccurate
 * If on emulator be sure to select EMU as subcategory AND check the emulator box for platform

Controller Restrictions:
For console (N64/VC) runs re-mapping of controller inputs/outputs is allowed, with the following restrictions:

The re-mapping scheme at the beginning of the run must remain for the entirety of the run. That is, a runner using a controller that maps buttons to analog inputs (e.g. Boxx) must use a controller with that re-mapping scheme for the duration of the run. Swapping controllers to ones with the same re-mapping scheme (e.g. swapping from OEM N64 to Hori Mini Pad) is acceptable.

There should be no overlap in mapping analog to analog inputs or analog to digital inputs. (You cannot map analog up to both a control stick and the “A” button.) Digital inputs can be mapped to multiple buttons as it does not provide a competitive advantage. (The hori has two Z buttons, but only one press is registered if both buttons are pressed simultaneously. This is acceptable.)

Retiming:
Timing starts from power on (or reset) and ends when the big star is collected at the end of the game (the first frame that the star bursts into dust).

Authenticity

 * Runs on Everdrive/flash carts are banned
 * NTSC to PAL conversion is banned
 * Modified ROMs are banned

Retiming:
For exact retiming of N64 runs, the first frame of the Super Mario 64 logo should appear at 1.33 seconds.

Authenticity

 * Official Wii VC versions are allowed.
 * Official Wii U VC versions are allowed.
 * Official Switch NSO releases are allowed.
 * Injecting unofficial versions such as JP 1.0 is banned.
 * Modified ROMs/WADs are banned

Retiming:
For exact retiming of Wii U VC and Switch NSO runs, the first frame of the Super Mario 64 logo should appear at 1.33 seconds.

For Wii VC timing starts on reset (the first frame the screen goes black before the classic controller text/mario logo) and ends when the big star is collected at the end of the game.

Allowed Emulators:

 * Project64 v1.6.x
 * OpenEmu
 * Mupen64Plus

All other emulators and versions (such as Mupen64 and Project64 v1.7 & v2.0+) are banned.

Retiming:
For exact retiming of EMU runs, the first frame of the Super Mario 64 logo should appear at 1.33 seconds.

Objectives:

 * Collect all 120 stars
 * Beat the game

Gameplay Restrictions:

 * None

Objectives:

 * Beat the game

Gameplay Restrictions:

 * All forms of BLJ are banned
 * Circumventing star door requirement via any method is banned (e.g. MIPS clipping)

Objectives:

 * Beat the game

Gameplay Restrictions:

 * SBLJ is banned
 * Any method to skip the 30 star door other than Mips clipping is banned

Objectives:

 * Beat the game

Gameplay Restrictions:

 * DDD skip is banned

Objectives:

 * Beat the game

Gameplay Restrictions:

 * None

Level Categories
There are 15 level categories which are the following:


 * Bob-omb Battlefield
 * Whomp's Fortress
 * Jolly Roger Bay
 * Cool, Cool Mountain
 * Big Boo's Haunt
 * Hazy Maze Cave
 * Lethal Lava Land
 * Shifting Sand Land
 * Dire Dire Docks
 * Snowman's Land
 * Wet-Dry World
 * Tall, Tall Mountain
 * Tiny Huge Island
 * Tick Tock Clock
 * Rainbow Ride

Speedrun.com Stats
Super Mario 64 currently has over 5k players, nearly 26k runs (about 40 of which are level runs while the rest are full game runs), and over 5k followers. The game currently has over 20 thousand hours of total run time across all runs on the game. The Speedrun.com page also has over 20 guides and resources.